Christmas, 1988. I was nine years old. Like typical kids, my brother and I watched cartoons after school, and our sister, a few years older, had a steady stream of television and the like to keep her mind turning into mush. We were pretty much your typical suburban white privilege kids.

And we wanted damn near every stupid thing we saw on TV.

So there’s this new game. Well, new to us, because we hadn’t seen it yet. But this new game, with these awesome commercials. This game that looks better than any board game we’d ever seen, and has a really cool theme with, like I said, awesome commercials.

Fireball freaking Island.

Go watch the commercial. Go on, I’ll wait.

Fireball Island Commercial!

Pretty cool, huh? Damn straight. So cool that you can find all sorts of stuff online about it. I’m hardly the first to write about it. Two of the more well-known reviews of it are the no-longer-written but still awesome X-Entertainment (Matt now writes Dinosaur Dracula and has more recently spoken about the game on his Purple Stuff Podcast), and James Rolf’s Board James persona. Both are worth checking out (and are actually linked on the Wikipedia page for the game).

As you can see from the YouTube video, there are several websites dedicated to the game. More video reviews of it. So much on the web that gushes love for this game!

But I’m not here to say the same things they said, or any other site. I wanted to talk about the game because it reminds me of some fun memories with my siblings.

Recently, my only nephew turned 11. I love when there’s a birthday or some sort of holiday, because it gets my brother, sister and me together. We all have a lot of fun, usually ending up talking about our childhood and laughing the whole time. With our nephew and niece, we can often relate stories to them of “when we were your age” and watch them cringe. It’s a good time.

So I was thinking of Fireball Island, and how the older we got, one of the few times the three of us would sit down together and be civil with each other was with a game. That Christmas, ’88, we received several other big ticket items. Our dad must have gotten a pretty big bonus check, unless our parents just managed to put aside a good Christmas fund.

Like I said, we were your typical white privilege kids, so Christmas was always a pretty good blowout for gifts for us (not so much birthdays, though). But in ’88, we had some big things. So imagine us all having our own things to do. And yet we still sat down to play a game with each other.

The rules were pretty easy. A lot of online reviews will talk about the complex rules, but I think that’s because the kids today are soft. They need someone to hold their hand every step of the way. Not us, no way. We got tossed in and left to deal with it on our own.

You moved your little explorer guy, and drew cards. If you had the right card, you could launch a fireball. The marbles would go down their respective paths, and knock over other play pieces, and even bridges. There were transport caves, and a mystical jewel that you had to claim. If you didn’t watch that commercial, go do it so you can see what I’m talking about!

I tried to play the game with friends, but they never wanted to. I had boring friends.

Maybe it was because we didn’t feel the need to fight each other with fireballs. Maybe that was why me, Amy and Andy loved it. We could compete in a friendly game, while knocking each other down with fireballs. Who wouldn’t love that?

For some reason, with the resurgence of games, especially board games, no one has brought this back. Go to any Barnes & Noble, or a friendly local game store, and check out all the amazing games they have. It goes far beyond Monopoly or Life, much more than anything Milton Bradley ever put out. Some games cost $50 or more, with hundreds more pieces. So why not bring back Fireball Island?

I keep thinking about this game. I keep wanting to write a story about it. Perhaps I shall. But more than that, perhaps I’ll sell a kidney and find a complete version of Fireball Island on ebay.

Maybe someone will realize how great that game truly was, and understand that a new generation needs to experience it. Bring it back, Milton Bradley. Bring it back.